Being a warrior
Well, what to say about that. So you have chosen the path of the warrior. Your armies are strong, the rest is more or less sacrificed to hold the
military advantage over mage and agent specialists. The warrior is the most basic trade. He is also the one profession that has a counterpart in
the real world. So I don't think there is anything further to say about that.
The advanced attack types
As warrior specialist with a certain number of Highcommands you have a few additional possibilities to cause havoc upon your enemy. For every broken
2.5% of hectare used for them, you gain one additional attack type.
| Type | Description | away time | troop losses | goes for |
Terror Attack (1G) |
With this attack your main target is to kill population. So quite some wizards, agents and normal peasants will fall to your forces. This attack will
leave no living wounded enemy behind, there won't be a harvest this day and all the targets explorer teams will return without any hectare.
Don't forget that your troops won't gain any bonus from additionally sent Generals. The power of your troops will be slightly higher than normal.
| 20 days | ++ | killing |
Demolition Attack (1G) |
This attack type is closely related to the "Terror" one. Only instead of people it goes for the buildings and the land of the enemy. You won't gain
anything from the attack, but the target will loose a lot. Normally there won't be a harvest that day, 20% of the buildings get destroyed and 10%
of the hectare are lost instantly. As you might have expected additional Generals won't increase your attack power. The power of your troops will
be slightly higher than normal.
| 20 days | ++ | destruction |
Land Grab (2G) |
This attack is an advanced version of the standard "Land March". You get not only the hectare but also the buildings on them. As this is a more complex
operation your troops power is slightly lower than normal and you need 2 Generals to pull it off.
| 18 days | + | land and buildings |
Patrol (1G) |
Even a heavy patroled border won't stop/kill that many enemy agents. But as they have to pass those moving obstacles they loose a lot of time and they
might need up to double the time than normal depending on the amount of troops you use. Be aware that the patroling troops won't help you defend your land against attacking armies as they are too despersed to be of any use in a battle.
The defense values of all patrolling units count together for the effect calculation. So with the help of mercenaries you can easily double
the troops power.
| 5/10/15 days | no losses | enemy agents |
Next (Magic)
|