Final Harbour, The Manual
The Buildings Menu

The Build Menue
If you want to build a building you have to go to the appropriate section. It is found in the menu under Manage/Buildings-Build. There you find a table which will show you the names of the buidings to the left followed by the numbers you already own and the numbers that are currently in work sorted after the days they still need to finish. In the right most column you can enter the number you want to order of that type of building. Once you filled in your choices you have to give the build command with clicking on the [start construction] at the bottom of the input form. After the screen has loaded again you will find your orders added to the appropriate day in the overview. As a small help there is a calculator included showing how much resources your current choices will need.

The Raze Menue
From time to time you will want to get rid of buildings or of already given build commands. To achieve that you go to the Manage/Buildings-Raze screen. The Table you'll find there will look almost like the one you already know from the build section. To prevent the danger to mix those two up, the raze table uses mainly the color red instead of blue. The command button here is [raze buildings].
If you raze buildings the system starts to get rid of the right most entries of that building type first and destroys them one after another until either there is no building left or the number you have given is reached. You even get some of your spent money back in that operation. So a just started building gives you 90% of the build cost back and the amount is decreased with each day it was already in the build queue until you get nothing back for ones that were already finished.

The Statistics Menue
Under Statistics/Buildings you find some sort of buildings overview. There is listed how many workers you'll need, how much is produced or whatever other benefit you get (or will get) from your structures.

The Buildings, an Overview

Basic Buildings
TypeDescriptionbuilding
cost
building
time
calculated
max % of land
workers
needed
BarrenEmpty land ready to be built upon----
HomesIn this buildings live all your peasants and normal troops
One houses 70 peasants
0 ounces12 days--
FieldsBasically a place where food grows.
One delivers enough food to feed 50 peasants/troops(50fu)
In case of a shortage on workers, these workslots are filled first
0 ounces12 days-8
MinesDeep in the earth itself there are places where gold can be found.
In one Mine the workers find an average of 10 ounces a day
100 ounces22 days-20
Wallsdecrease troop losses by %*3
increase def power by %*2
50 ounces18 days10%5
WorkshopIn this workshops the components that a Mage needs are manufactured.
20 workers produce 10 components
30 ounces20 days-20


Misc Buildings
TypeDescriptionbuilding
cost
building
time
calculated
max % of land
workers
needed
TownwatchThe city guards help defend your province against enemy attacks and agents
Every worker in this building is part of the Guard
Military defense power per Guard 1
Defense value against agents 0.5
Only those workers that don't find honest work elsewhere may work here
75 ounces20 days-max 50
SiloOne silo can store 5000 food units. Food that is stored in a silo decays with
only 1% instead of the normal 4%
100 ounces22 days-20
StorehouseOne storehouse can store 1000 components. Components that are stored in a
storehouse decay with only 1% instead of the normal 4%
100 ounces22 days-20
AdministrationThe Administration increases the efficiency of your Special Fundings
Increases bonus from Special Fundings by %*2.5
100 ounces22 days20%20


Advanced Buildings
When you start you don't have advanced buildings. You have to select now on which kind of strategy you want to specialize. To achive this you can choose between 6 different special buildings. There are always 2 types for each direction you can go. As you can have only 2 such buildings at one time, you might fully specialize in either one direction or partially in 2 different ones.
Every advanced building has a counting max of 10%. Of course you can use up more than those 10% of your land, but only up to 10% are used in the percentage based calculations.
TypeDescriptionbuilding
cost
building
time
workers
needed
Military AcademyThe school of basic warfare helps to train your soldiers
-Reduces Training Time by %*3(warriors only)
-Reduces Training cost by %*3(warriors only)
-You can upgrade 2 Warriors per building to Elite Warriors(no max)(*w)
35 ounces18 days10
Military HighcommandThis building provides the space and tools for better strategic planning
-Reduces attack time by %*2.5
-One additional attack type per broken 2.5%
-You can have 1 additional General for every broken 2%
50 ounces20 days10
Agent AcademyThis school improve the basic training of your agents
-Reduces training time by %*3(only agents)
-Reduces training cost by %*3(only agents)
-You can upgrade 2 Agents per building to Special Agents(no max)(*s)
35 ounces18 days10
Secret Service HeadquarterThe advanced planning helps your active agents.
-Gives at least one more op per broken % (see list)
-Gives one Spymaster slot per broken 2%
50 ounces20 days10
Mage AcademyThis facility helps to train your new Mages
-Reduces training time by %*3(mages only)
-Reduces training cost by %*3(mages only)
-You can upgrade 2 Mages per building to High Mages(no max)(*m)
35 ounces18 days10
University of MagicThe University enhances the team work and the knowledge of your Mages
-Gives at least one additional spell per broken % (see list)
-Gives one Archmage slot per broken 2%
50 ounces20 days10

(*w) If you have 100 hectare of academy buildings you can upgrade 200 soldiers at once. The upgrade cost/time is NOT affected like normal training.
(*s) If you have 100 hectare of academy buildings you can upgrade 200 agents at once. The upgrade cost/time is NOT affected like normal training.
(*m) If you have 100 hectare of academy buildings you can upgrade 200 mages at once. The upgrade cost/time is NOT affected like normal training.
The upgrading from standart to elite units is NOT effected by utilization.
The possibility to get ops and additional leaders is NOT effected by utilization.
As you can see those buildings are really worth the space they need. What should be easy to understand too, is the fact that troops that are actively used have the highest losses. So the training cost and training time is one of the main obstacles you have to face. And there is the drawback if you want to be specialized in more than one area.

Next (Military)